Next Big Futures brings a series of tutorials on the art of making the MapleStory experience a little bit more accessible to players, without losing the essence of MapleStory.
This time around, we’re looking at the art style and workflow that goes into making a MapleStory game.
This is going to be a good, long post, but if you’re interested in learning more, you can grab the book, which is out now.
The series includes: Creating the story in a way that players can relate to.
Creating a story that is enjoyable to play and enjoy.
A story that isn’t going to take over your head.
Using game-level tools to help you make your own stories.
How to build a story for Maple Story without aesthetic.
If you’re new to Next Big, you might want to check out our tutorial series, which includes how to build games without a visual style or a clear story.
You’ll also want to read our article on how to make your first game.
If we missed anything, let us know in the comments below!
If you’d like to learn more about Next Big’s art style, check out the book’s cover art.